Unmourned
- DraggeX

- 6 days ago
- 2 min read
Factors | Rating | Description |
🎮Gameplay | 6 | Standard first-person horror gameplay; functional, but nothing new or particularly engaging. |
🎨Graphics | 7 | Good lighting and environments that support the atmosphere, though asset use feels familiar. |
🎧Audio | 7.5 | Strong sound design and audio cues that carry much of the tension. |
📖Story / Narrative | 5.5 | Starts interesting but loses focus later, with uneven pacing and unclear payoff. |
😱Atmosphere | 7.5 | Effective early tension and creepiness, strongest part of the experience. |
🔁Re-playability | 3 | Little reason to replay once finished unless chasing achievements. |
💲Price | 5 | Feels overpriced for its length and depth, better experienced on sale. |
Some horror games pull you in and never let go. This one pulls you in, gets your attention…
and then slowly lets it slip.
I went into Unmourned expecting a solid psychological horror experience. What I got was
something that mostly works at first, has a few genuinely creepy moments, but doesn’t fully
stick the landing.
Story - Content
Unmourned drops you into a strange house with a clear goal. The setup is strong. Early on,
the pacing works, the environment feels off in a good way, and the game does a very decent
job of making you uneasy without throwing everything at you immediately.
As it goes on, though, the story starts to feel less focused. Events happen, weird things
escalate, but the narrative doesn’t always connect cleanly. Some moments feel like they’re
building toward something bigger that never really pays off. It’s not that the story is bad, it
just feels stretched and uneven, especially later on.
Visuals and Audio
This is where the game does most of the heavy lifting. The lighting, environments, and sound design are effective. Footsteps, ambient noise, and sudden audio cues do a good job of creating tension, especially in quieter sections. Visually, it looks fine for an indie horror game, nothing groundbreaking, but it sets the mood well. That said, if you’ve played a lot of modern indie horror, some areas and effects will feel familiar.
Pros and Cons
Pros-
● Strong atmosphere, especially early on ● Sound design helps carry the horror ● Decent pacing at the start ● Manages to be genuinely creepy at times
Cons-
● Story loses momentum as it goes on ● Some sections feel drawn out or unclear ● Doesn’t do much to separate itself from similar horror games ● Value feels questionable at full price
Final Thoughts
Unmourned isn’t terrible, and it’s not a waste of time either. It has enough going for it that I’d still recommend trying it, especially if you like slow, atmospheric horror. Just don’t expect it to stay as strong as it starts.
It’s one of those games that feels like it almost gets there, but never fully does.
Rating: 6/10
Good atmosphere, uneven execution, and a story that doesn’t quite come together by the end.



