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BLOCKLORDS


Never Knew That Your Wallet Could Be The Final Boss

BLOCKLORDS comes in with a really bold promise. A mediaeval grand strategy MMO where you can farm, fight, rule and basically build your own legacy from scratch. That pitch alone sounds like something that could eat up hundreds of hours if done right.


To give credit where it’s due, getting into the game is smoother now. Steam login has been added, so you can jump in without creating a separate account. It’s a small but meaningful improvement.


The game has also introduced its first Battleborne Season, bringing a Battle Pass system with free and paid rewards, including Heroes, resources and progression items.


That said, once you actually get past the login screen and start playing…well…things still go downhill really fast lol.



About This Game


Storyline


The game yaps a lot about building your legacy, creating a lineage, shaping your hero’s destiny and bla bla bla. It sounds deep and meaningful, like your decisions are going to matter in some big, lasting way.


In reality, it feels pretty surface-level.


You go through the motions of making choices, developing your character and progressing through systems, but there’s no strong narrative pulling you in. No memorable moments, no emotional investment, just a lot of mechanics pretending to be storytelling.


It ends up feeling less like you’re crafting a legend and more like you’re managing a set of stats with extra steps.


Gameplay Mechanics


Core Gameplay

BLOCKLORDS tries to do way more things at once than it can manage:

  • Farming and resource management

  • City building

  • Army control

  • Large-scale PvP battles


The problem is none of these systems feel particularly refined.


Farming becomes repetitive very quickly, and the lack of variation makes it feel like an actual chore. City building is oddly restrictive, which is frustrating in a game that’s supposed to let you shape your own world. You can’t freely place buildings the way you’d expect, so creativity takes a hit almost immediately.


And then there’s immersion…or the lack of it. Choosing a snowy region and ending up with the exact same lush green farm as everyone else just feels lazy.


Combat & Warfare

The game makes a big deal about large-scale battles, and yes, there are a lot of units on screen. But the actual gameplay?


It feels disconnected.


You send your troops out, and after that, it’s like you’re just watching things happen rather than actively strategising. There’s very little sense of control or tactical depth.


Managing troops afterwards is also a bit awkward. Units don’t return in a satisfying way, and the whole system feels clunky rather than engaging.


Progression & Monetization

This is where the experience really starts to fall apart.


Progression revolves heavily around heroes, and while the update has reduced some hero prices and added a few free options (like a Farmer and Hunter early on), the core issue still remains.


  • Want to grow beyond a basic setup? You’ll need better heroes

  • Want to compete in events or PvP? Same story

  • Want to progress faster through the new Battle Pass? Either grind hard or pay


The introduction of the seasonal Battle Pass adds more rewards, but it also reinforces the monetization loop, especially with premium tiers and purchasable keys for chests.


It doesn’t feel optional. The game constantly nudges you toward spending, which takes away from the idea of skill-based or strategy-based progression.



Visuals & Audio


Graphics

The visuals are honestly disappointing.

  • Textures look rough even on higher settings

  • Visual glitches like strange lines show up

  • Environments feel inconsistent and unfinished

  • UI looks basic, almost like a mobile game


It’s one of those situations where the screenshots look decent, but the actual in-game experience doesn’t match up.


Audio

Nothing particularly memorable here. The sound design does its job, but it doesn’t add anything meaningful to the experience.



Pros-

  • Steam login makes access easier

  • Free heroes added early in progression

  • Battle Pass offers additional rewards

  • Interesting concept with multiple playstyles

  • Ambitious idea of a player-driven world


Cons-

  • Heavy monetization still affects progression

  • PvP feels unbalanced due to paid advantages

  • Battle Pass leans further into grind/pay loop

  • Graphics don’t match expectations

  • Bugs and crashes can occur

  • Clunky controls and slow UI navigation

  • Restrictive building system limits creativity

  • Gameplay loop becomes repetitive quickly

  • Systems feel shallow despite their scope



Conclusion


BLOCKLORDS has the kind of idea that should have been a hit. A mix of farming, ruling and large-scale warfare in a player-driven world sounds like a perfect recipe for a great strategy game.


Recent updates like Steam login, free starter heroes and the seasonal Battle Pass show that the developers are trying to improve the experience.


But the core issues are still very much there.


Between the repetitive systems, lack of depth, technical issues and heavy focus on monetisation, the experience ends up feeling more frustrating than fun. The new systems don’t really fix the foundation, they just add more layers on top of it.


There are moments where you can see what the game could have been, but those moments don’t last long enough to carry the experience.


If you’re looking for a deep and rewarding mediaeval strategy game, this one doesn’t quite get there.



Rating: 5/10



These kinds of games tire me…



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