E.T.E Chronicle
- Midplayz
- Apr 10
- 3 min read
Updated: Apr 10
Anime Girls and Mechas
Okay, so imagine if Gundam, Azur Lane, and Attack on Titan all got together for a late-night brainstorming session after watching too much anime and playing too many gacha games. That chaotic, mech-and-waifu-filled fever dream? Yeah, that’s basically E.T.E. This 3D anime-style shooter is diving headfirst into the crowded pool of gacha giants like Genshin Impact, Honkai Star Rail, and Wuthering Waves. It’s bold, it’s shiny, it’s full of cool mechs and pretty girls with serious firepower—but does it hit the mark or get lost in the smog of post-apocalyptic ambition?
About This Game
Storyline
Set in a future where the sky is basically one giant hunk of metal and hope is on life support, E.T.E throws you into the role of “The Executor”—a mysterious guest who just might be humanity’s last chance. The world’s factions have joined forces after one company (Noah Technologies) tried to go full “evil sci-fi monopoly” with orbital superweapons and tactical exoskeletons. So yeah, it’s grim. But among the steel ruins and shattered lands, a squad of mech-piloting girls from the “Ninth Accord” is ready to fight back—and they’re looking to you to lead the charge. It’s surprisingly decent! The narrative doesn’t break new ground, but it’s got enough intrigue and emotional stakes to keep you hooked.
Gameplay Mechanics
So, E.T.E wants to give you the full package: squad-based mech battles across land, sea, and air, with flashy skills and a whole lot of anime energy. Sounds amazing, right? But once you hop in... things get a little wobbly.
Squad Combat: You control four girls, each with their own mech and combat style. Swapping between them mid-fight is smooth enough and keeps things from getting stale. Plus, the ultimate abilities look cool—when they actually connect.
Clunky Controls: The combat’s biggest issue is how floaty and unresponsive it feels. Hits don’t always register clearly, and sometimes you’re not even sure if you're damaging the enemy or just putting on a light show. Maybe it’s just how I feel since I am comparing it with other similar games I played before.
Camera Chaos: The camera needs some serious coaching. It has trouble keeping up with the action, especially during air battles, making it hard to tell what’s going on or where your enemies even are. It just feels awkward.
Environmental Variety: Fighting on land, sea, and air should add flavor, and it kinda does—but it also adds confusion. Each terrain plays differently, but the controls don’t always adapt well, especially in the air.
Customization: You can level up your girls and tweak their mechs, which is fun if you’re into that min-maxing vibe. It’s got depth, but the clunky combat overshadows it for now.
In short, the gameplay wants to be dynamic and epic, but right now, it’s more like a messy action movie with great potential but a director still figuring out the camera angles.
Visuals & Audio
Visually, E.T.E brings some strong anime vibes. The character models are attractive, the mechs are detailed in that heavy-metal-industrial kind of way, and the environments are diverse enough to keep things interesting. That said, things do look a bit blurry sometimes—it’s like someone rubbed Vaseline on the screen during certain scenes. Maybe that’s a style choice, or maybe it’s just poor optimization. On the audio side though? Chef’s kiss. The voice cast is absolutely stacked—Sakura Tange, Kana Hanazawa, Rie Tanaka, and more lend their talents to give these characters real personality. You can feel the effort, and it definitely boosts the immersion.
Pros
Cool mix of mechs and waifus, with a compelling post-apocalyptic setting
Solid voice acting with top-tier talent
Ambitious and diverse combat environments (land, sea, air)
Decent storyline with potential for growth
Cons
Combat feels floaty and unresponsive
Camera movement can be disorienting
Visuals aren’t always sharp—slightly blurry at times. Could just be an issue with my computer(?)
Conclusion
E.T.E is like that underdog anime that shows promise but hasn’t quite found its groove yet. It’s got the vibes, the characters, and the world-building to stand out—but it’s tripping over its own ambitious combat system. With some serious polishing, especially in gameplay mechanics and visual clarity, it could become something special. For now, it’s more of a “wait and see” than an instant must-play. But hey, in a market dominated by titans, it’s nice to see a new contender trying to shake things up. Fingers crossed they stick the landing!
Rating: 8/10
I got tired of Gacha Games...