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Mythic Battlegrounds Demonic Siege

Updated: Apr 1


About the Game

Mythic Battlegrounds: Demonic Siege is a sort of turn/wave-based auto battler strategy game, where you will need to manage your money, skill points, buildings, and units in a way that allow you to win increasingly difficult battles.



Story

You play as a half-elf, half-human warrior serving the Human emperor who tasks you to investigate reports and rumors of dark forces near a human village.

There you find that dark forces are rising in power and preparing to attack the village, meaning you have to prepare to defend it and uncover the truth behind these events.


As the story progresses, you must make an unlikely alliance between humans, orcs, elves, and dwarves in a major effort to defeat the evil plaguing the land and bring an end to the madness.



Gameplay

The game has 8 chapters, and you unlock more of the 4 races as they progress, and at the start of all but the 1st chapter you get to select between 2 commanders, for every race, each of which provides you with a buff varying from combat buffs to economy and building buffs.


The gameplay mainly consists of placing units on your section of the battlefield, from where units will automatically position themselves to attack nearby enemies. Depending on the placement and numbers of your units you can even surround the enemies, allowing you to attack them from every direction with both melee and ranged units.


The way units are placed plays an important role, as you can block your own back-line units from moving forward and attacking the enemy if they are too clumped up.


Battles are automatic, with you only being able to spectate them with a balance of power showing an indicator of which side is winning at the moment.


There are over 40 units to be had in total, each having its own important role. Every unit can also be upgraded as you level up buildings. Buildings are constructed and upgraded with gold, and so are units.

There is a limit to how many units you can have on the field, but that can be upgraded (to a set amount) by leveling up housing and the talent tree using skill points.

Units also have levels, which grant bonuses to stats as they level up.

Every chapter other than the 1st also has a legendary unit, only a single of which can be used per chapter.


Gold is gained from battles and quests. Dwarves and Humans have the ability to gain more gold with either buildings, commander buffs, or the units themselves providing gold for every battle.


The currency also has a mechanic, with which you gain an extra percentage of gold after every battle depending on how much gold you had before the battle. The more gold you have in your coffers, the more you gain after a battle. Like several other things, the interest rate can be buffed with Skill Points, which are obtained after Boss Battles.


Skill points can be used to buff units, lower their chance of injury, (The unit is unusable for 2 turns) begin a chapter with upgraded buildings, more gold, a unit you can bring over from the previous chapter, …


With every chapter you also have quest battles, some of which are faction-specific and usually provide easy gold, but the harder ones can also provide you with units, and the ability to recruit stronger units and skill points or bonus gold.


Your approach to battles should be different depending on what race you use, as some, have strong mele units, others strong ranged units or a good balance of both, so spamming too much of one type of strong unit can still easily cause you to lose if they don’t have proper support.


If you lose a battle, it’s game over and you have to restart the whole chapter from the map screen, which can be a bit annoying, as later chapters have 30 battles, meaning you have to go through all of them again which can be annoying for the each time you fight a strong boss, as you don’t know what you will face until you have either begun the battle or already lost to them and started again.

The battles can be set to x2 speed.



AI Disclaimer from the Steam Page

The developers describe how their game uses AI Generated Content like this:


Ai tools were used to generate or modify some of the in-game images, and UI elements such as icons, and character portraits. Background music was created with AI. We have utilized AI tools to improve, expand, and translate some of the text content(e.g., dialogues, descriptions, etc.). This allowed our team of 3 to focus on core game mechanics and design.



Visuals and Music

It’s not clear if it’s just some or all images, but the developers did use AI for their creation and editing, as well as for the UI, certain dialogue, and all of the Music.

It’s up to you to decide if that bothers you or not.



Pros and Cons


Pros

  • Feels like some of the good old-style browser games,

  • Entertaining and enjoyable,

  • Requires some thinking on the combination of units to use,

  • Some good mechanics.


Cons

  • Can be frustrating needing to restart the whole chapter after a defeat.

  • Summoner enemies could use a rework as they can infinitely spam units, instead of only replacing enemies you killed.



Conclusion

The game isn’t that long (Should on average be 6-8 hours), but it’s fun to play especially if you enjoy some of the old browser games from the late 2000s.


They did use AI for the game, and it’s up to you to decide if that bothers you, but overall the game was a really solid experience and is recommended (Tho it does depend on its price tag when it releases.)



Rating: 7/10



Links:

7

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